Category Archive: Google

Website Owners Getting the AdSense “You have rejected ad requests, which will result in lost revenue” Message

Update: This issue is now marked as “RESOLVED”. Here’s the official word:

Update (11am, August 31): The issue with our notification system has been resolved. If you’re still seeing an alert in your account that you have rejected ad requests, please follow the instructions in the Help Center article linked from that alert to resolve the issue. Thanks for your patience as we resolved this.

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Ice Cream Sandwich (Android 4.0) for Samsung Galaxy S II Rolling Out Now

The long-awaited Ice Cream Sandwich (Android 4.0) update for Samsung Galaxy S II has started rolling out today.

The update is already available via Kies in several countries (more than just the few mentioned in the press release) and is 216.09 MB in size.

Official press release info:

“Samsung Electronics announced the availability of Android 4.0 (Ice Cream Sandwich) software upgrade for GALAXY SII. The upgrade will begin in European countries including Poland, Hungary, Sweden, as well as Korea today and gradually roll out to other markets”

Download Chrome for Android 4.0+ APK

Chrome for Android (Beta) has been released, but only for Android 4.0+ Ice Cream Sandwich, at least for the time being.

The download is available on the Android Market, but only in certain countries for now.

If you want to try Chrome on your 4.0 device but can’t find it in the Android Market, you can download the APK file and install it manually.

So, I’ve provided a mirror of the APK file for download:

Download the Chrome for Android APK

Please note that it requires a device running Android 4.0 or newer (aka ICS or Ice Cream Sandwich), plus an ARMv7 processor.

Android 3.1 Delayed Until August?

Rumor has it that Android 3.1, the new version of “Honeycomb”, is going to be delayed until August on several tablets, including the eagerly awaited Samsung Galaxy Tab 10.1. The release dates for these devices will naturally be pushed to August too, if these rumors turn out to be true.

So, what’s so special about the latest iteration of Honeycomb? Here’s a quick rundown:

  • Support for additional input devices, such as keyboards, game controllers, mice and trackpads.
  • More customization options: e.g. widgets can be resized to your own preferences instead of just having to choose between “small” or “large” as before.
  • More stable: many bugs that would cause crashes on 3.0 have been taken care of.
  • Support for the beta version of Google’s music service in the cloud, which will allow users to begin storing their music in the cloud using the standard Android music player. Personally, I expect that this will be limited to certain countries at first, then later opened up for more countries as the beta progresses in typical Google fashion.

For a more in-depth look at Android 3.1 (for developers), check out this clip from the Android Event in February:

WebGL 1.0 Specification Released

WebGL logoAt the Game Developers Conference in San Fransisco yesterday, the Khronos Group released the official royalty-free version 1.0 of the WebGL specs, alongside free tools to assist in the testing and development of WebGL applications.

WebGL is an open standard made to support 3D graphics directly inside of web browsers, without any plugins. All the browser needs is full HTML 5 support, while WebGL requires OpenGL ES 2.0 support in the hardware, a very widespread driver these days.

[important]At the time of writing, Google Chrome 9.0 is the only browser that supports WebGL in a stable implementation. Firefox, Opera and Safari browsers should all be available with WebGL 1.0 support in their stable versions soon. In the meantime, currently available beta versions already implement support for WebGL.[/important]

In their official press release, Khronos tries to explain how WebGL works and why it should become the standard for 3D inside browsers: “WebGL defines a JavaScript binding to OpenGL® ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs.”

Modern Warfare 2 WebGL

Not quite there yet!

Android Market Expands

“Support for paid application sales is now expanded to developers in 29 countries, with today’s additions of Argentina, Australia, Belgium, Brazil, Canada, Denmark, Finland, Hong Kong, Ireland, Israel, Mexico, New Zealand, Norway, Portugal, Russia, Singapore, South Korea, Sweden, Switzerland and Taiwan.

In addition, Android Market users from 32 countries will be able to buy apps, with the addition of Argentina, Belgium, Brazil, Czech Republic, Denmark, Finland, Hong Kong, India, Ireland, Israel, Mexico, Norway, Poland, Portugal, Russia, Singapore, Sweden, and Taiwan. No action is necessary if you have targeted your paid apps to be available to “All Locations” and would like to launch in these additional countries. If you have not selected “All Locations” and would like to target these additional countries, or if you have selected “All Locations” and do not want to launch your apps in these additional buyer countries, please visit the Android Market publisher site regularly over the next two weeks to make the necessary adjustments as the new buyer countries launch.”

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