Category Archive: Google

Jun
04

Android 3.1 Delayed Until August?

Rumor has it that Android 3.1, the new version of “Honeycomb”, is going to be delayed until August on several tablets, including the eagerly awaited Samsung Galaxy Tab 10.1. The release dates for these devices will naturally be pushed to August too, if these rumors turn out to be true.

So, what’s so special about the latest iteration of Honeycomb? Here’s a quick rundown:

  • Support for additional input devices, such as keyboards, game controllers, mice and trackpads.
  • More customization options: e.g. widgets can be resized to your own preferences instead of just having to choose between “small” or “large” as before.
  • More stable: many bugs that would cause crashes on 3.0 have been taken care of.
  • Support for the beta version of Google’s music service in the cloud, which will allow users to begin storing their music in the cloud using the standard Android music player. Personally, I expect that this will be limited to certain countries at first, then later opened up for more countries as the beta progresses in typical Google fashion.

For a more in-depth look at Android 3.1 (for developers), check out this clip from the Android Event in February:

Mar
04

WebGL 1.0 Specification Released

WebGL logoAt the Game Developers Conference in San Fransisco yesterday, the Khronos Group released the official royalty-free version 1.0 of the WebGL specs, alongside free tools to assist in the testing and development of WebGL applications.

WebGL is an open standard made to support 3D graphics directly inside of web browsers, without any plugins. All the browser needs is full HTML 5 support, while WebGL requires OpenGL ES 2.0 support in the hardware, a very widespread driver these days.

At the time of writing, Google Chrome 9.0 is the only browser that supports WebGL in a stable implementation. Firefox, Opera and Safari browsers should all be available with WebGL 1.0 support in their stable versions soon. In the meantime, currently available beta versions already implement support for WebGL.

In their official press release, Khronos tries to explain how WebGL works and why it should become the standard for 3D inside browsers: “WebGL defines a JavaScript binding to OpenGL® ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs.”

Modern Warfare 2 WebGL

Not quite there yet!

Oct
05

Android Market Expands

“Support for paid application sales is now expanded to developers in 29 countries, with today’s additions of Argentina, Australia, Belgium, Brazil, Canada, Denmark, Finland, Hong Kong, Ireland, Israel, Mexico, New Zealand, Norway, Portugal, Russia, Singapore, South Korea, Sweden, Switzerland and Taiwan.

In addition, Android Market users from 32 countries will be able to buy apps, with the addition of Argentina, Belgium, Brazil, Czech Republic, Denmark, Finland, Hong Kong, India, Ireland, Israel, Mexico, Norway, Poland, Portugal, Russia, Singapore, Sweden, and Taiwan. No action is necessary if you have targeted your paid apps to be available to “All Locations” and would like to launch in these additional countries. If you have not selected “All Locations” and would like to target these additional countries, or if you have selected “All Locations” and do not want to launch your apps in these additional buyer countries, please visit the Android Market publisher site regularly over the next two weeks to make the necessary adjustments as the new buyer countries launch.”

May
24

Android 2.2 Revealed: They Have Listened Well

This is an exciting release due to the impressive new features. The complete list of features, and more details for developers can be found on the Android Developers Blog.

Watch the demos shown during the Google I/O 2010 Keynote Speech (day 2) below:

Nov
16

Google Waves “Hello World”

Is Google changing the meaning of the term “waving” with their upcoming collaborative service, Google Wave? A lot of buzz has been generated about this upcoming service, currently in a limited test phase of development.

Currently a lof of features are still on the design board, and more soon to be implemented. Meanwhile, Google is steadily sending out more invites to people who signed up to test the service while in development. I have just received access myself, and invited some friends to join me.

Here’s an official video that attempts to explain more about waving and what this service will attempt to accomplish for people:

Oct
20

Sony Ericsson Android “Rachael” UI demo

The Sony Ericsson “Rachael” is an upcoming Android-based smartphone from Sony Ericsson rumoured to feature a Snapdragon processor from Qualcomm, which has awesome performance at clock speeds of 1-1.5 GHz depending on how they implement it. I bet it will be running at 1 GHz though.

The built-in camera sports an 8.1 MP sensor with auto-focus, while 3D-acceleration support boosts the usability of its many promising widgets.

For your mobile YouTube or TommyNation video streaming needs, 3.5G support is of course included with a 7.2Mbps HSDPA radio unit. Now if that doesn’t earn me some commissions…