Category: Developers

How To Turn Off The Prompt For Active Content When Opening Local Files In Internet Explorer

I just ran into this little issue when testing a small JavaScript, where Internet Explorer came up with this annoying little pop-up on the bottom of the page every time I wanted to test a new change in the code:

Internet Explorer restricted this webpage from running scripts or ActiveX controls | Allow blocked content

Unless I clicked “Allow blocked content” every single time, JavaScript was simply disabled.

That’s just no good… Continue reading

How To Determine Windows Edition

Sometimes you might want to check for which Windows “edition” is installed on a computer. Let’s say you’ve made an app that you want to be free for personal use, but want to force enterprises to pay a licensing fee if they want to use it in their environment.

A quick and dirty registry key check performed in the startup sequence of your application can be enough to find whether the Windows “edition” installed is Home Basic, Home Premium, Ultimate or Enterprise. Continue reading

WebGL 1.0 Specification Released

WebGL logoAt the Game Developers Conference in San Fransisco yesterday, the Khronos Group released the official royalty-free version 1.0 of the WebGL specs, alongside free tools to assist in the testing and development of WebGL applications.

WebGL is an open standard made to support 3D graphics directly inside of web browsers, without any plugins. All the browser needs is full HTML 5 support, while WebGL requires OpenGL ES 2.0 support in the hardware, a very widespread driver these days.

[important]At the time of writing, Google Chrome 9.0 is the only browser that supports WebGL in a stable implementation. Firefox, Opera and Safari browsers should all be available with WebGL 1.0 support in their stable versions soon. In the meantime, currently available beta versions already implement support for WebGL.[/important]

In their official press release, Khronos tries to explain how WebGL works and why it should become the standard for 3D inside browsers: “WebGL defines a JavaScript binding to OpenGL® ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs.”

Modern Warfare 2 WebGL

Not quite there yet!

Android Market Expands

“Support for paid application sales is now expanded to developers in 29 countries, with today’s additions of Argentina, Australia, Belgium, Brazil, Canada, Denmark, Finland, Hong Kong, Ireland, Israel, Mexico, New Zealand, Norway, Portugal, Russia, Singapore, South Korea, Sweden, Switzerland and Taiwan.

In addition, Android Market users from 32 countries will be able to buy apps, with the addition of Argentina, Belgium, Brazil, Czech Republic, Denmark, Finland, Hong Kong, India, Ireland, Israel, Mexico, Norway, Poland, Portugal, Russia, Singapore, Sweden, and Taiwan. No action is necessary if you have targeted your paid apps to be available to “All Locations” and would like to launch in these additional countries. If you have not selected “All Locations” and would like to target these additional countries, or if you have selected “All Locations” and do not want to launch your apps in these additional buyer countries, please visit the Android Market publisher site regularly over the next two weeks to make the necessary adjustments as the new buyer countries launch.”