Tag: Firefox

WebGL 1.0 Specification Released

WebGL logoAt the Game Developers Conference in San Fransisco yesterday, the Khronos Group released the official royalty-free version 1.0 of the WebGL specs, alongside free tools to assist in the testing and development of WebGL applications.

WebGL is an open standard made to support 3D graphics directly inside of web browsers, without any plugins. All the browser needs is full HTML 5 support, while WebGL requires OpenGL ES 2.0 support in the hardware, a very widespread driver these days.

[important]At the time of writing, Google Chrome 9.0 is the only browser that supports WebGL in a stable implementation. Firefox, Opera and Safari browsers should all be available with WebGL 1.0 support in their stable versions soon. In the meantime, currently available beta versions already implement support for WebGL.[/important]

In their official press release, Khronos tries to explain how WebGL works and why it should become the standard for 3D inside browsers: “WebGL defines a JavaScript binding to OpenGLĀ® ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs.”

Modern Warfare 2 WebGL

Not quite there yet!

How To: Make Web Pages Load Quicker In Firefox

There’s a lot of different tricks and tools that are supposed to improve website loading times in Firefox, but whether they really make a difference or not is often hard to tell.

There are exceptions however, so follow the directions below to make your pages display faster in Firefox as they are loading:

  1. In the address bar (where you type in website addresses), type “about:config” and hit Enter to access the hidden settings menu in Firefox.
  2. In the “Filter:” field, type “network.prefetch”.
  3. Right click the line that says “network.prefecth-next” and click “Toggle”.

How to toggle prefetching in Firefox